Continual flame pathfinder. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one. Continual flame pathfinder

 
 If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded oneContinual flame pathfinder  radius emanating from the touched point

Cast [two-actions] somatic, verbal. Duration concentration, up to 1 round/level. Damiel still can't see them because Kyra's heightened continual flame counts as extending 40 feet for the purpose of determining where it overlaps their darkness. stemfish • 8 yr. Business, Economics, and Finance. A hooded lantern does not increase the light level in normal light or bright light. Range 15 ft. No reason why some sort of lamp shade wouldn't have the same effect. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. #3. 3) How large of an object can you cast continual flame on? Is there a maximum dimension in any length, or can it just not be touching any other object when you cast the spell? "an object that you touch" so it doesn't. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. What magic items in all of D&D create a sustainable heat or flame, like a Magical torch that you can turn on or off that effecitvely creates heat like normal fire as opposed to instantaneous fire and done items like a wand of fireball. 499 4. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil,. continual flame: You will probably only cast this once or twice. I don't think it should let you make unlimited chunks. This material is published under the OGL 1. The favorite of adventurers who don’t want to pay money for torches and possibly the single most transformative spell in the setting. Continual Flame Spell 2. Item 23. Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. ? Cause that. This torch sheds light constantly, requiring no oxygen and generating no heat. It doesn't need oxygen, react to water, or generate heat. Deeper darkness counters or dispels any light spell of equal or lower level, including daylight and light. Celestial lamp Source Advanced Race Guide pg. Is Continual Flame affected by the object's size? A flame, equivalent in brightness to a torch, springs forth from an. The exact flavour of how all of this interacts is not well defined, so have some fun with it. None. Requirements Craft Wondrous Item, bless, consecrate, continual flame; Cost 3,200 gp. For the first time, Pathfinder Roleplaying Game 1st Edition PDFs are available on Pathfinder Infinite! 150. Spell Variants & Exotic Components – level 2. The issue is that the Aasimar race gets it as a 1/day spell-like ability, and doesn't need to pay the cost to create it. The marbles are from a failed get rich quick scheme performed by my character. Weight. You do not need to actually enchant the bandanna with continual flame; you can just get someone to cast continual flame on it. Category Adventuring Gear Description This otherwise normal torch has a continual flame spell cast on it. m. Range touch; Targets 1 object. Beginner Box ; Rulebooks . The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. Latest Pathfinder products in the Open Gaming Store. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Oh this is interesting. While holding it, you can use an action to cause its brazier-like metal end to alight with a continual flame, which remains until you dispel it (no action required) or until you're no longer holding the wand. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Lanterns burn oil which produces a more intense light than a burning candle or torch. service@paizo. Contagious Flame. 5th Level: Continual flame (3rd-level spell, lasts up to 10 minutes per level; a Lantern Bearer within 20 feet of a continual flame she created using this ability can extinguish it to cast searing light), dispel magic, and magic circle against evil (self only). Beginner Box ; Rulebooks . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Making a melee touch attack with the orb has the same effect as dousing the target with a flask of holy water. After skimming through the book first I started reading through it more in depth. If placed on a sturdy surface and another command. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. 5e Spell) Orbiting Flames (3. Light. Ask your GM if they allow buying metamagic’ed spellcasting services. A sustained flame, like the one produced by Create Bonfire, will be able to consistently melt ice. That will overwhelm any and all other Darkness spells, unless the GM specifically counters your Continual Flame, and, since Continual Flame is permanent, you only need it once. A Heightened continual flame would not be suppressed by the ever-so-common deeper darkness spell. Shroud of Flame ( aura, evocation, fire, primal) 20 [email protected]. Once per day, when the wielder hits a creature with the lantern, she. A 3rd or higher, though, would continue to shine without impairment. A magical flame springs up from the object, as bright as a torch. Failure The creature takes full damage and is deafened for 1 round. customer. A torch is also probably too long to be Fine - while I couldn't find a reference to the size of a torch in Pathfinder, the cutoff is 6", which would be an awfully small torch for a Medium humanoid. Saving Throw none; Spell Resistance no. Andargor. Both prices are technically correct. m. Blight tonic increases the potency of a creature’s disease attack transmitted by physical contact, such as a dire rat’s. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Source Core Rulebook pg. 1st ray of enfeeblement 2nd continual flame 3rd levitate 4th globe of invulnerability , paralyze 5th magic missile 6th wall of force 7th cone of. Statistics. Eternal Flame Hazard 7. As they approach within 40 feet, everyone can see them, as Kyra's heightened continual flame defeats the darkness in the area of overlap. If your DM lets you keep the 3. 0a, rather than the GNU Free Documentation License 1. -radius spread. 10 min. Persistent damage comes from effects like acid, being on fire, or many other situations. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Ask your GM if they allow buying metamagic’ed spellcasting services. Continual flame creates a permanent heat-less light source. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Duration instantaneous. Continual magic flames, such as those generated by a weapon or a fire creature, are suppressed for 6 rounds and flare up again after that time. my interpretation: Deeper darkness can. Just as writing a spell on a piece of paper doesn't make it. Heightened (+1) The cost. Creatures that are immune to fire, instead of gaining. Traditions arcane, divine, occult, primal. One to retrieve the old coin, one to research methods of disposing of the old coin, one to rescue the one person who knows the whereabouts of a new continual flame coin, one to go get the new coin, one to return that one because it turns out it's cursed, one to find some way to lift the curse on the coins, one to kill whatever mad magician or. Price 15 gp. Range 30 feet; Area 4 contiguous 5-foot squares or; Targets 1 object of Bulk 1 or less. The effect of the spell: A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A torrent of energy buffets or burns all foes in a 30-foot line, dealing half your normal amount of blast damage (or full damage for. A +1 weapon with the flaming special ability costs the same as a +2. == References == D20 Pathfinder SRD Continual Flame. StabbittyDoom. Compare Continual Flame, which specifies a Target of "object touched" and an effect of a "magical, heatless flame". With pathfinder, always choose RAW over flavor text. Bonus Spells: burning hands (2nd), resist energy (4th), fireball (6th), wall of fire (8th), summon monster V (fire elementals only) (10th), fire seeds (12th), fire storm. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A continual flame can be covered or hidden but not smothered or quenched. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which. A continual flame can be covered and hidden but not smothered or quenched. Base Atk +20; CMB +32; CMD 50Daylight : A Continual Flame, Light, or even a torch is typically sufficient, but sometimes you need to light up larger areas like dark battlefields or massive caverns. comGrease, Greater. The herald stands 8 feet tall and weighs 350 pounds. Traditions arcane, primal. 15 Spell Perfection (Contagious Flame) 16 Greater Spell Penetration 17 Improved Initiative 18 19 Maximize Spell 20. Step 1: cast continual flame on a small stone or coin Step 2: stitch the object into the inside of a belt pouch Step 3: when you want light, invert your belt pouch. Need Help? Mon–Fri, 10:00 a. What? See, in the days before dependable artificial lighting, before gas or electrical lighting, in our boring. It is a spell, with a duration. Of course such an item would be de rigeur for clerics of Sarenrae or Asmodeus, but there is a crunchier use. The goal here is to use Perform (Dance)’s total bonus for as many skills as possible. Level 9. dcollins said: See continual flame. These are ioun stones that have been burned out or otherwise rendered all but powerless. Once per day, the wearer may speak the ring’s command word to create a 5-foot-radius. Cleanse Air H: Make air safe. Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. It's still just a spell effect that is ongoing. Components V, S, M (ruby dust worth 50 gp). When a character casts a spell, he or she expends a slot of that spell's level or higher, effectively 'filling' a slot with the spell. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. Gorusk. Reroll if randomly generated for a piercing or slashing weapon. Use a non lethal attack! Persistent damage is awful if you go down. DESCRIPTION. CryptoNeed Help? Mon–Fri, 10:00 a. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. (For questions about the 2nd edition, use the tag [pathfinder-2e] instead. m. 5. Deafness: Make a creature deaf. Thematics. Continual flame reads. Continual flame, as the name suggests, has a permanent effect. A torrent of energy buffets or burns all foes in a 30-foot line, dealing half your normal amount of blast damage (or full damage for. Clerics of Sarenrae prize glorious flame rings as facets through which they may channel their deity’s divine will. 47 Deities: Asmodeus, Sarenrae. Continual Flame, Darkness, Darkvision, Deafness, Dispel Magic, Gentle Repose, Resist Energy Blindness, Glyph of Warding Banishment. A spell on a scroll can be used only once. A brilliant. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. There's a 4th level wizard in town, which means the players potentially have access to Continual Flame. Everburning torches are based on Continual flame. Cleanse Air H: Make air safe. This simple iron staff is capped with a faceted, clear gem. For example, if a spellcaster was hired to cast Continual Flame on an item if they had the feat Eclipsed Spell (metamagic) with a +0 modifier to spell level. Oddly Continual Flame lets you generate a lot of cash if you can find a friendly merchant, as you can create a pseudo-everburning torch by casting continual flame on a torch. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Giants are massive humanoid creatures who live in remote regions throughout the world. Saving Throw Fortitude. The light from continual flame is blocked by opaque substances. The spell you are thinking of is called continual flame which is a 2-nd level evocation spell on the Artificer, Cleric, and Wizard spell lists. So a continual flame spell cast with a 3rd-level spell slot is a 3rd-level spell, meaning that Darkness cannot dispel it. It's permanent. The issue is that the Aasimar race gets it as a 1/day spell-like ability, and doesn't need to pay the cost to create it. A. A holy symbol must be an object. A flame, equivalent in brightness to a torch, springs forth from an object. continual flame, heat metal, flame blade, flaming sphere, infernal pillar of fire*, resist energy, summon monster II (fire creatures only) 3rd:. pathfinder-1e; vision-and-light; Share. IFC: Foreword: Adventure: NPC Gallery Bestiary: IBC: [A IBC], [A IBC] Pathfinder 120: Vault of the Onyx Citadel. On command, the wielder can reduce the light to a 5-foot radius of dim light or restore it to full brightness. Success The target is deafened for 1 round. 1. Hi all, looking for any ways to produce flame that will never end, all I want is an everburning torch/continual flame but without the "doesn't generate heat" clause. It is a spell, with a duration. A flame, equivalent in brightness to a torch, springs forth from an object. A light winks out if the distance between you and it exceeds the spell’s range. Components V, S, M (ruby dust worth 50 gp). If its font of consecrated crystal and metalwork is filled with holy water, the lamp's light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled. Light spells counter and dispel darkness spells of an equal or lower level. comPathfinder Wiki Sarenrae Details Alignment NG Pantheon Core Deities Other Pantheons Halfling Deities, Sandpoint Pantheon. Contrast those to Silence "Area: 20-ft. m. You wield this blade-like beam as if it were a scimitar. Treat each square of the path of your ranged attack kinetic blast, the target square of your melee attack kinetic blast, or the area of your area of effect kinetic blast as the center of a continual flame effect that lasts until the end of your next turn. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Changed Continual Flame's fire to appear at the weapon's tip instead of hilt; Made the Nathair's Mischief difficult terrain effect to create a large mud surface to visually signify said effect being applied since it didn't have a save to make it clear what was happening; Version 1. It is the spell level that is considered in how it interacts with the various darkness spells, not the caster level. School evocation [light]; Level cleric 3, sorcerer/wizard 2. Reroll if randomly generated for a bludgeoning weapon. Huh, by the Darkness spell as you quoted, it's clear that ALL magical light pierces the spell. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. A level 7 PC with Heighten Spell could provide useful accessories for everyone he adventures with. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th; 60 gp for 5th; 120 gp for 6th; 270 gp for 7th; 540 gp for 8th; 1,350 gp for 9th; and 3,350 gp for 10th. Continual Flame. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). I do this as a hobby, there are a ton of. to 5:00 p. Traditions arcane, divine, occult, primal. lordxaviar said: Continual light brought into an area of magical darkness (orvice versa) cancels the darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Sound Burst Source PRPG Core Rulebook pg. For example, fireball says “Heightened (+1) The damage increases by 2d6. Ah, the humble continual flame spell. This black iron lantern and chain functions as a +1 heavy flail. Heck, add heighten spell to a traditional continual flame in order to never have to worry about darkness effects again. Bonus points if you cast continual flame on the candle, and then put that candle in a bull's-eye or hooded lantern. Optional rules for casting heightened continual flame; A random light source generator; 3 new magic items, like the intelligent lantern Obo the Illuminator; 5 new monsters, including living prismatic sphere and radiant drake; This is the Pathfinder 2e version of the product. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Components. Based on that, I think it's pretty clear that ioun torches are wizard. Continual flame creates a permanent heat-less light source. Each casting costs 50 gp worth of ruby dust and creates a torchlike-flame which lasts indefinitely (until dispelled; notably by darkness, dispel magic, or antimagic field ). It doesn't need oxygen, react to water, or generate heat. 2nd Level: Flaming Sphere. radius emanating from the touched point. #2. A phoenix can self-resurrect only once per year. Beginner Box ; Rulebooks . It's still just a spell effect that is ongoing. If its font of consecrated crystal and metalwork is filled with holy water , the lamp’s light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled positive energy or energy channeled to harm evil outsiders within a 30-foot radius. Duration unlimited. r/Pathfinder_RPG • I just have to tell people about this insane coincidence in my latest pathfinder campaign. There's no specific rule thst overrides that interaction. Saving Throw none; Spell Resistance no. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. Range touch. Right. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. Ioun Torch Source Ultimate Equipment pg. Need Help? Note that light, continual flame, and darkness have effect target, not emination. If a Cleric does it, it comes to 355 gold, definitely pricier but at the levels you're running into Deeper Darkness, a pittance. You gain a vague glimpse of the future. Light spells counter and dispel darkness spells of an equal or lower level. Range 120 feet; Area 10-foot radius, 40-foot-tall cylinder. " So a spell level 3 continual flame would work in darkness but not deeper darkness. CONTINUAL FLAME SPELL 2. When. When a character reaches the 20th level of a class, she gains a powerful class. Contagious Flame Source Advanced Player's Guide pg. It isn't a bad idea to pay for a heightened continual flame to be cast, which could potentially (depending on the level) suppress even deeper darkness. Deeper darkness references darkness which says "Magical light sources only. 4: Azata-Blooded (Musetouched) CG +2 Dex, +2 Cha: Diplomacy, Perform: glitterdust: The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals. hamburgerpls hamburgerpls. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. The lights can move up to 100 feet per round. If a cleric did it, it should be 25 + 3x5x10 = 175gp. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. Attributes Continual Flame 2 Evocation Casting Time: 1 action Range: Touch Target: An object that you touch Components: V S M (Ruby dust worth 50 gp, which the spell. Description. This thread is archivedNote that even a spell level 3 continual flame will not function in deeper darkness. 305, Advanced Player's Guide pg. temporarily negates daylight (and presumably all other lower level light spells) 2. 25 gp a year. The way I've always played it the answers would be: 1) No, it can't be used to light anything. So you. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. Jan 20, 2007. I would certainly not describe those first sentences in the spell descriptions as "flavor text", as they tell you what the spell does or how it does it. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A magical flame springs up from the object, as bright as a torch. "Add one spell known from the bard spell list. Saving Throw Reflex half; Spell Resistance yes. Actually there is a faqs for Sunrod vs Darkness. Emphasis mine, continual flame creates a continual flame, it does not enchant an object. Beginner Box ; Rulebooks . The flame looks like a regular flame, but it creates no heat and doesn't use oxygen. Deities Picoperi, The Perplexing Jest, Trelmarixian. Pacific (425) 250-0800. 212 School evocation []; Level arcanist 6, magus 6, occultist 6, sorcerer 6, wizard 6 Casting Casting Time 1 standard action Components V, S Effect Range close (25 ft. The main difference is that 20' radius is lighted (as a torch). Either way, they can gain the benefits of resting only once every 24 hours. Saving Throw basic Reflex. The precise definitions of these terms matters to how the game is played and the rules interpreted. Hire an NPC to cast a Continual Flame that was Heightened to level 4 on your Dull Gray Ioun Stone. That is what is being sold. SRD:Continual Flame; SRD:Flame Arrow; SRD:Flame Blade; Flame From Beyond (3. Darkness stops equal or lower level light spells from working. The target loses hearing; it must attempt a Fortitude save. Of course such an item would be de rigeur for clerics of Sarenrae or Asmodeus, but there is a crunchier use. Continual flame: 20 ft. If placed on a sturdy surface and another command. The flame can be covered and hidden but not smothered or quenched. Heightened (+1) The cost. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. You can put the continual flame on something but you can’t use that thing as a holy symbol just cause you cast continual flame on it. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. 3. Clawsong H S U: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. Source Pathfinder RPG Bestiary pg. 00 for just $39. It's not important for torches to. com - Forums / Pathfinder Second Edition: General Discussion. Intensified Spell (Metamagic) Your spells can go beyond several normal limitations. A continual flame can be covered and hidden but not smothered or quenched. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as. This will cost you 25+7*4*10=265 gp. continual flame: Lawbringers are champions of justice and of doling out punishment to the wicked, and often believe chaos is the cause of all mortal suffering. 306 Aura strong universal; CL 12th Slot none; Price 75 gp; Weight — Description This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. Disguise Self is a Glamer. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage. Critical Success The target is unaffected. ; Azata Magic: Remove Paralysis is very situational, but Glitterdust is great both as a countermeasure to invisible enemies and as a debuff if your. 5e) Revised System Reference Document. Using a scroll is basically like casting a spell. Also taking care of the object that the continual flame is burning on is a much bigger hassle than just being able to snip your fingers and have it go poof. Critical Success The creature is unaffected. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the [email protected] combat style to combine slam attack with flurry. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. The duration matters little. 27. I didn't notice that until now. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. If cast at 2nd level, the continual flames will be dispelled if they come within the radius of a darkness spell. Clad in Metal H: Coat an item in a metal of your choice. The wand has 3 charges and regains 1d3 expended charges daily at dawn. Area cone-shaped burst Duration instantaneous Saving Throw Reflex half; Spell Resistance. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure). Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. A few things are wrong here as well. Flame Source Advanced Player's Guide pg. 1e, re: favored class bonus for humans. 0 price of 25 gp, the market price of a gray ioun stone with continual flame on it is 135 gp. And ten feet's a bigger area than you'd think; look at just about any room in your house. ). 2) What then happens if you cast mending on the pieces afterwards?. 3. Eternal candle. If you've got a little extra money, you can get Heightened Continual Flame (level 4 spell) instead that will overcome Deeper Darkness. This will cost you 25+7*4*10=265 gp. Sign In; Cart . On a failure, the result is always. School evocation [light]; Level cleric 3, sorcerer/wizard 2. 8. #3. Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Vargouilles, Remove Disease. Continual Flame feels like a legacy spell from 1st and 2nd edition when every element of magic brought to the table needed an explanation, when you’d track torch duration to the minute and it mattered. 2nd-levels spells include Continual Flame, and honestly if your holy symbol isn’t. Need Help? Mon–Fri, 10:00 a. com. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. Pacific. Since the blade is immaterial, your Strength modifier does. The only difference is flavor -- it now looks more medieval-y instead of flashlight-y. They'd be easily lit by four torch-like lights. No reason why some sort of lamp shade wouldn't have the same effect. Stop working entirely even outside the darkness's area of effect. Join. comI'd treat Spiritual Weapon, Flame Blade, Produce Flame, Flaming Sphere, Orb of Electricity, and 3E Shillelagh in the same way - the damage is Maximized. May 27, 2003. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. No other variables of the spell are affected, and spells that. . gg/pathfinder2e or f. ago.